![]() If you have performance issues this is most likely because DOSBox was set up incorrectly. ![]() PS: For dosbox doom you can also apply the smooth weapons mod and minor sprite fix wad (both doom and doom2) and the best amazing game mods ever made: Doom 4 Vanilla (D4V by and Dehacked Doom 64 v1.1 mod by been playing Doo m, both vanilla and MBF, using DOSBox for years, including on a very old and pretty low-end PC from 2002, and never had any trouble with that. I have chocolate doom, crispy doom, GZDoom 4.2.0.0, but i rarely use any of them, i have them installed just for testing or to play really good wads that sadly are not playable on dosbox (Eviternity for example) I can even play the xbox levels on dosbox (E1m10 for Doom, and map 33 for doom2. You can enjoy for FREE the true sound quality of games that use roland sc 55 (virtual midi synth + SC-55.v3.7.sf2) or Gravis Ultra Sound cards (integrated with dosbox). Plus you can play at the true resolotion that most games were made 320x200 (16:10) instead of 320x240 (4:3). The performance is great (the same performance you could expect from an old ms-dos machine). I never had any problems with dosbox ,been using it like for ever, since dos games started not to work on modern OS. I only play Doom wads that are playable on dosbox (using marine best friend ). But it is better than nothing for playing games that can no longer run on modern OSes normally and have no ports available.ġ00% false. You can boot FreeDOS in VM or on real hardware.ĭOSBox generally isn't optimal for running games in general as the performance isn't very good and can be pretty confusing to set it up sometimes. For this I have simple advice: Eliminate unnecessary delays in your pipeline. Or do not use DOSBox at all. My gameplay, even with 26k cycles limit, recorded feels very crispy when replayed in media player. ![]() Try to record (Ctrl+Alt+F5) and then replay your gameplay. And it really isn't bug, it should be this way.Īnother (un)necessary things like pixel perfect scaling, demanding MIDI render, advanced scaling methods, etc. Shitty 256k VGA/VESA card is laying somewhere around house to this day. As kid I've played Doom on i80386/40Mhz and i 80486/90 Mhz and it really feels absolutely the same way as then. It induces a little delay (AFAIK inputs are looped at steady rate 35 reads in second) in gameplay, but delay is steady and predictable. Computer buses then were slow (ISA, EISA, VL-Bus) so it was more comfortable to do it this way (and such engines/ports easily recognisable: HoM). Things are first drawn into memory buffer and only when completely rendered and polished, then flipped into framebuffer on videocard. virtually any port I've tried)ĭoom engine itself has slight delay. Well, for one, it doesn't feel very smooth (definitely not as smooth as. Try to set up PCem some time and get back to me on that one. There's some weird optimization bug that makes it perform worse on a newer computer? Possible I suppose.Īs far hard to set up, well, sure compared to the pop-in-and-go you get with NES/SNES/Genesis emulators but so were actual DOS machines more involved to set up than those. Again, a 10-year-old computer runs DOSBox just fine 99% of the time. You're running it on some sort of absolute POS of a computer. In which case that's Doom's fault, not DOSBox's. You're used to ports with uncapped framerate so vanilla Doom seems choppy even at full performance. The other settings mostly should be fine at default. For Doom you usually want dynamic core and max cycles in my experience, and maybe setting the sensitivity higher than 100 so you can get decent mouse response without doing the sensitivity hack in Doom's own config. You set it up incorrectly (or whoever packaged things up for some crappy digital re-release did, if you didn't touch the settings - I've seen cases of this, too). It runs just fine on my computers from ~10 years ago, both of them. ![]() It always baffles me when people say DOSBox has bad performance.
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